Previously-Owned HD Coffins

Dear LucasArts,

Thanks for releasing the Monkey Island special editions. It’s great to be able to play through the games again on modern systems, with all the beautiful new artwork and voice acting. They look beautiful, the second one especially.

A screenshot of Stan's coffin shop in the special edition of Monkey Island 2.

There’s one thing I don’t understand though. In the bonus features unlocked as we play thorough Monkey Island 2: Special Edition we can view lots of concept art from 1991. We know from the commentary track with the original designers that the digital backgrounds in the game were just scans of these paintings. So, if you still had the artwork lying around to scan and feature as bonus content, why didn’t you just use that for the HD backgrounds in the new versions? It would presumably have been cheeper for you than recreating everything with new artists, and it would have allowed us to play through the games we first fell in love with nearly 20 years ago as you first intended them to be seen.

A screenshot of the concept art for Stan's coffin shop, as seen in the bonus features to Monkey Island 2: Special Edition.
A screenshot of Stan's coffin shop in the original Monkey Island 2.

Don’t suppose you would give the lovely guys at ScummVM access to the archives to knock up an HD version that would play with the files we already have and the new scans? No?

Guess I’ll just keep hoping Funcom still have the original 3D files to produce an HD version of The Longest Journey.

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The phishers are getting pretty brazen

This is incredible:

 JAMES,
 PLEASE FILL OUT AND FAX BACK TO ME AT:#(212)737-4608
 THANKS,
 ROY
 WK#212-737-4850
 ALTER REALTY CO. 

        Bldg: ____________________

        Unit#: __________    

        rent: $_________________     

        security: $______________     

        term:_______/_______/_______ to ________/________/________    

        Broker Name: _______________      

        Office Phone: _______________     

        RESIDENTIAL RENTAL APPLICATION 

        Applicants’ Personal Information

        Applicant’s Name:_______________________________________     

        Social Security # _______ -_______-________  

        Home Phone:(____)___________________________    

        CELL Phone:(____)___________________________

        E-mail Address:_____________________________________________ 

        Date of Birth: ____/_____/________     

        Second Applicant’s Name:____________________________________    

        Second Applicant’s Date of Birth:_______/_______/________

        Social Security # ___________ -_______________-____________     

        Residential History 

        Present Address:______________________________________________ 

        City: ________________________  State: _______

        ZIPCode:_________________ 

        Landlord/Lessor: ___________________________

        Phone:(____)_____________     

        Details of Employment

        Employer: _______________________________ 

        Phone:(____)_______________       

        Position:________________________________

        Date Hired:  ____/_____/_______   

        Salary:$_________________ 

        Banking Information      

        Banking Institution:______________________________________________

        Emergency 

        Contact Name:________________________________________________

        Relationship: ___________________________

        Phone:(____)_________________

        I declare that the information I have provided is accurate.
        I authorize the indidual or organization
        to whom this application  is submitted to:
        (a)contact my references and all other persons that
        I have names in this application; and (b)
        perform a credit and/or
        criminal check to assess my suitability as a
        tenant/lessee.

        Paid $100 credit report/administrative charges for above
        application.         

        Applicant’s Signature    

        _____________________________ 

        Date:____/_____/_____
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Welcome to the future

An old CGI image of a dystopian scene.

In the future it's always 2am and raining.

In the very first PC magazine I bought in 1993 there was a review of Syndicate. It featured a screenshot very much like the one above, with the caption “In the future it’s always 2am and raining.” Welcome to the future.

(Wish I could remember who wrote it.)

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Steam Mac Beta Framerate Comparison

As promised, I re-downloaded the Windows versions of Team Fortress 2 and Portal and ran some framerate comparisons.

In Portal running on Vista under Boot Camp, I get a fairly steady mid 20s to low 30s FPS at 1680×1050, using the recommended settings: model detail high, texture detail medium, shader detail high, water detail set to reflect world, shadow detail high, colour correction enabled, no antialiasing, 8X anisotropic filtering, vertical sync disabled, motion blur disabled, HDR on full and bloom off.

TF2, presumably running on the same Orange Box engine, unsurprisingly gets a very similar frame rate with the same settings. I have field of view set to 75. Obviously it can drop a little in particularly busy fights, but with a decent ping it never becomes unplayable. With the same settings on OS X, I’m getting about 10-12 FPS, occasionally peaking at about 15, and regularly dropping to low single digits when the fight gets crowded. To my mind that is unplayable. The recommended settings on the Mac version are lower; with the game suggesting low shader detail, medium shadow detail and trilinear filtering. Using those setting gained me, perhaps, a single frame every second.

With the same settings as under Boot Camp, the Portal Mac beta frame rate drops to a similar level. In narrow corridors it can reach the low twenties, but in large rooms, or as soon as I start placing portals, it falls shockingly low. If you’ve ever experimented with the Source engine’s frame counter you’ll know that, as well as displaying actual numbers, the text is displayed in traffic light colours. In the Windows games it appears to stay red up till around 35, and doesn’t go green till nearly 60. Under OS X it turns green at about 28-30. It seems Valve have decided that a lower frame rate is acceptable on the Mac, which is disappointing.

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Lets Play: Steam client for Mac OS X

Update 4:24am: The ‘not much to say’ thing is no longer true. See the last couple of paragraphs for details of the first third-party titles coming to Steam for the Mac

My invitation to the Steam for Mac beta came with an explicit statement that there was no embargo. I was implored to take screenshots and write up my impressions etc. The thing is that there’s really not all that much to say at this stage. I think the gushing excitement in my previous post on the subject adequately conveyed what I think this might mean for the whole games industry, and for Mac gaming in particular. All that will only be more true if the rumoured Linux version should also come to pass.

At the moment though, the Steam for Mac Beta is essentially just that. A beta of the Steam client for Mac OS X. We won’t know how big the revolution is until the public release next week, when we get to see how many games make it in to Valve’s Mac store; and more particularly, how widespread is the support for the ‘Steam Play’ cross-platform license.

With all that in mind, the rest of the article follows roughly the mould of that highest form of videogame writing: the ‘Lets play’. There follow large screenshots, pointing out tiny differences between the platforms, and frame rate comparisons for the currently available games on my ageing MacBook Pro 2,1. If I were a professional blogger then I might have spent the weekend testing the games on a variety of Mac models. As it is, I can compare performance under OS X and the the same machine running Vista with Boot Camp.

A screenshot of the installer window for Steam for Mac, showing the application and an arrow indicating it should be dragged to the Applications folder.

The installer is pretty standard for a Mac app.

So, starting at the beginning, Steam’s install process will be familiar to anyone who’s ever installed a decent OS X application, and entirely alien to most Windows users. The download unzips into a folder containing the application and a symbolic link to your Applications folder and, as the above screenshot indicates, you need ‘simply drag’ the one onto the other. This is the start of a precedent that’s generally held throughout: Steam for OS X obeys most Mac UI conventions. As was noted when the beta was leaked a couple of weeks ago, the exception to this is that it dumps all its data files in the user’s Documents folder, rather than in Library where they belong.

A screenshot of the login/account creation screen displayed on first starting Steam for the Mac.

This will be familiar to anyone coming from Steam for Windows.

From here on in we’re into familiar territory for anyone coming from the Windows Steam client. On starting Steam for the first time we’re presented with a dialog asking whether we want to log in or create a new account. There’s nothing here any different from the new Steam for Windows released last month, apart from standard OS X window controls in the top left. I’ve had my existing account enabled for the beta, so I want to log in with that.

A screenshot of the log in screen for the Mac OS X Steam client.

An existing Steam for Windows log in works here.


A screenshot of the Steam Update News window on the Mac, promoting the new Steam update for Windows.

There's a deluge of 'news' to be negotiated before we can start playing.

Having logged in, there’s another site that will be familiar to users of Steam for Windows: the update news pop-ups. There’s a deluge of these before I’m allowed at the main Steam window. Thankfully, the Mac store page isn’t operational yet, so I can’t be tempted into spending any money.

A screenshot of the temporary beta homepage, where the Mac games store will be when the beta is over.

As per the rules of 'Valve Time', the April launch date for the Mac game store has now become May 12th.

Once we’ve closed the Steam update news window, we’re presented with the Steam storefront window. Except there is no store at the moment, only an invitation to try Portal for free during the beta. I already own Portal, so that’s not really necessary. I’m interested to find out how it runs on the Mac, however. While we’re here though, we might as well observe what appears to be the biggest difference between the Mac and Windows clients: Steam on OS X is using Helvetica where the new Steam on Windows uses Ariel. Otherwise, standard OS X user interface conventions apply: the window controls have moved to the top left, and the menu bar has moved to the top of the screen. The file menu being renamed to ‘Steam’, of course, has happened in the new Windows release too, and was the first thing that got my hopes up when I signed up to the beta back in February.

A screenshot of the Steam games list, showing The Longest Journey, with a message letting us know that it's not available on our current platform.

Most games are listed as 'not available on your current platform.'

Switching to the Library view, we can see all the games in my regular Steam for Windows collection. Selecting any of them gives the same info screen as the new Steam for Windows, only with a message at the letting us know that they are ‘not available on your current platform.’

A screenshot of the Steam games library, showing Portal as available for download under OS X.

One game is available.

As indicated by the front page, there is one exception. Lets get started on downloading Portal and see how it plays.

A screenshot showing that I have barely any hard disk space left, but that it is just about enough to install Portal.

Hopefully this will let me reclaim some of that disk space from my Vista partition.

We click on the install button and, again, everything is familiar from Steam for Windows. First, a dialog showing the disk space available and the disk space required. I’m hoping I might be able to reclaim some of the space wasted by my Windows partition if it’s no longer needed for gaming. Sadly that doesn’t seem likely for the time being, and we’ll get to why in a moment.

A screenshot of a progress bar, as Steam prepares to download Portal.

Steam for OS X prepares to install Portal.


A screenshot showing Steam's download confirmation dialog, letting me know that I can carry on using my computer and the download will continue in the background.

My three year old MacBook Pro will very shortly be running games natively!

Having stepped through all the same stages as on Windows, Portal is finally downloading. Note the Dock icon has changed, in the same form as the the notification area icon on Windows. Here it’s large and shiny though.

A screenshot of the Steam overlay running over the Portal menu screen at 1680x1050 resolution

Only noticeable diferences here are the Mac window controls and the Helvetica.

This is where it starts to get a little disappointing. Portal has downloaded fine, the game has loaded beautifully. But it’s defaulted to a pretty low resolution. The overlay runs in native resolution over the top of the lower resolution game, which is a nice touch. It certainly can’t do that in most games on Windows, though it’s been a while since I ran any Source based games in anything other than native resolution. So I switch the game resolution up to native 1680×1050 and, oh… Oh dear.

Now, I know that my three year old MacBook Pro 2,1, with its 256MB ATI X1600 and it’s 2GB RAM, is not exactly a top of the range gaming rig. But it ran all the Orange Box games at native resolution no problem in Vista under Boot Camp. I can’t remember the exact settings I used (I’m downloading Portal again as I write, so I can test it properly), but certainly Half Life 2 ran a dream on maximum settings. Everything from Lost Coast onward required turning down a little to get perfectly smooth, but I don’t think anything in the Orange Box was that far down. Recently I’ve been playing Left 4 Dead 2 fine in native resolution with everything else turned down. Probably not at a frame rate pro gamers would love, but it’s enough for me to have fun. I can’t imagine that being the case under OS X based on the performance I’ve seen here. And certainly I don’t expect to be playing Portal 2 under OS X.

A screenshot of Portal running in a Window under OS X.

Portal running natively in a Window on the OS X desktop.

Running at lower resolution, or in a window on the desktop, the game was playable. But, much as I hate doing it, I’d prefer to continue rebooting to Windows to play in native resolution full screen. I guess I’ll just have to get on with saving for that 27″ iMac.

Running the game in a window did reveal one other curious thing, however. When I started the game, Steam (or maybe Source) seemed to noticeably colour shift my screen. You can’t see the effect here, as everything, including the screenshot, went back to normal when the game quit. It explains why the above screenshot appears to have a dark tint though – when the game started everything, including the Steam Window and my desktop background, took on a noticeably bluer hue.

A screenshot of the Mac Games list in the Steam for Mac beta.

At the moment only two games are available.

Valve don’t seem to have publicised it yet, but Portal isn’t actually the only game available to download. Selecting the Mac Games category in the Library reveals that TF2 is also available for download.

A screenshot of Team Fortress 2 running in a window on the OS X desktop.

TF2 is clearly still in beta

As the above screenshot shows, TF2 is clearly at a much earlier stage than Portal, and I strongly suspect Valve won’t be delivering their entire back catalogue to Mac users on launch day. I guess we’ll be seeing incremental releases for the next few months, presumably cumulating in the release of Portal 2 on both platforms simultaneously. Hopefully there’ll be improvements to the frame rates as well, which affect TF2 just as much as they do Portal. The colour shift happened here as well, so, again, that explains the tint on my screenshot. TF2 did seem to receive a fairly large update as I was writing this, so I’ll test it again, and see if I can measure the framerates compared to Windows and do another update in another day or two, if I’ve not been beaten to it by then.

Also while I was editing this post, something rather exciting happened:

A screenshot of the the Mac Games category on Steam for OS X, which has grown to include several third-party titles.

I guess this means these games are confirmed for Steam Play.

Yes, the Mac Games category has grown to include several third party and indie titles. This is good news. I bought Touchlight in the Christmas sale and haven’t played it yet. Hopefully it’ll be run at a playable framerate on my ageing machine, and won’t suffer the issues Source games seem too. Machinarium was one of my highlights of last year, and probably my favourite adventure game since The Longest Journey. Hopefully Peggle Nights is a sign that Popcap will be bringing their whole collection to Steam Play. And since I took this screenshot, the entire Civ IV series has been added to the list, so hopefully the same goes for Firaxis, or maybe even the whole of 2K. I can dream.

Exciting times.

So, who want’s to buy me that iMac?

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It’s a little untidy round here

Forced into exile by the closure of Blogger’s FTP service, I’ve switched this site over to running on WordPress. It’s something I’d meant to do for years, but the shove from Google has finally given me a reason. It also means everything’s a bit broken right now. I had a beta that was just about operational, but I broke the database in a sever move, and lost a nice little introductory post.

I’ve backed up all my old content, so hopefully I can import all that shortly and, with luck, make sure I’ve not broken any inbound links. Not that there are any inbound links, of course. There’s a nice WordPress feature that shows inbound links on the dashboard. I had one in 2004, apparently. But consistency’s a nice idea.

For now though, there’s the Steam Mac Beta. Maybe I’ll have something to say about it tomorrow.

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This blog has moved

This blog is now located at http://lettersfromthecrossingplace.blogspot.com/. You will be automatically redirected in 30 seconds or you may click here.

For feed subscribers, please update your feed subscriptions to http://lettersfromthecrossingplace.blogspot.com/feeds/posts/default.

Update: Please ignore the above. It’s an autogenerated post by Google’s Blogger software. Because of changes to Blogger’s service I’m migrating the whole blog to WordPress, but WordPress’s import tool only works from Blogspot blogs, so I needed to make a copy there first. Sad face.

The most current version of this blog is, and will remain, at www.sphericalbowl.co.uk.

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World military spending unveiled

At $607bn a year, America spends by far the most in the world on it's military. The UK is third on $60bn; preceded by China on $61bn and followed by Japan, France, Germany, Saudi Arabia, Russia and South Korea, with India at the bottom of the top ten on $25bn

David McCandless of informationisbeautiful.net posted some pretty pictures and interesting figures about military spending at The Guardian datablog. I don’t really understand why I should be interested in how it relates to GDP though? Surely “defence” spending would be better compared to the area of land or number of people it has to “protect”?

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Election Issues

Dear Marsha Singh,

Thank you very much for coming to meet us the other week when we were in London to express our concerns about the arms trade. I was glad to hear you agree, in principle, that advertising of so called “British” arms should not be funded by the tax payer. I am, of course, still pleased that Gordon Brown’s government took the decision to close DESO; but I’m a little disappointed that, in this time when all parties are scouring the public sector for anything they can cut, a pledge to similarly consign UKTI DSO to history has not been one of Labour’s election promises. When there are so many public services that need to be protected, the one department that’s actually offensive to common decency would seem a good one to scrap.

I also wanted to write and find out your thoughts on the other main issue concerning me in the run up to this election—the Digital Economy Bill. I have heard the government plans to rush this bill through before the election without proper scrutiny. This would be a travesty of democracy, as well as the last thing the real digital economy needs. I urge you to do all that is within your power to prevent this. I feel so strongly about this that I would seriously consider voting for the Pirate Party should they field a candidate in Bradford West, as they are the only party to have made sensible, modern manifesto commitments on intellectual property issues. Within your own party however, your colleague Tom Watson, member for West Bromwich East, is much more reasonable and, should your views fall near his, I would hope you might figure out a way of putting a stop this insane power grab by the Business Secretary and the music industry lobby.

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A letter to the director of Bradford Animation Festival

Dear Deb,

I just saw a trailer on YouTube for a new film by Czech director Jan Svěrák, with production design by Jakub Dvorský. I was greatly disappointed not to be in Bradford for Jakub’s appearance at the Amanita Design design event at the Bradford Animation Festival last year, and was wondering if you had any plans to bring his new work to BAF 2010?

I’m assuming from the seeming lack of an English language web site or IMDb entry, that Kooky’s Return (Kuky se vrací) doesn’t yet have a UK distributor, but there’s a little information on the Amanita Design blog. The trailer looks pretty special, and I can’t wait to see a subtitled version.

Credit to RPS for the link.

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